I am working with files that have lots of fine details in larger parts. The process of integrating the complex geometry details into
larger parts or assemblies is grinding to a snails pace. I see my machine only using 1 of 8 cores to work and it has been running a
unite selection step (after a pattern) for many hours. Is there a list of what processes use SMP? Is this bound by GPU? Can i use a
surrogate "BLOCK" intead of my rectangular object then later bring in the internal complexity to the process, speeding things up?
I am after time saving tips here. Maybe phased replacements would make this magically fast other than a final step of part
replacement? Maybe a setting is slowing me down? Is there a list somewhere of SMP and non-SMP functions/processes?
ugii_env_ug.dat
# This variable enables Symmetric Multi-processing (SMP) on systems
# with multiple CPU's or that support hyperthreading. Performance will
# be improved in certain Parasolid operations, such as Mass Properties,
# Booleans and silhouette generation. This option is only supported on
# platforms where Parasolid supports multi-threading.
#
# Set to 0 to disable SMP
# Set to 1 to enable SMP
# Unset will take the Parasolid default
# UGII_SMP_ENABLE = 1