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MCD: Different behavior of collision-bodies on different computers

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Hello community,

 

I need some advice on a strange problem:

In NX-MCD you can use collision-bodies in order to define how elements collide with others.

 

When defining collision-bodies you can set categories to specify which geometry a collision-body should react with and which to ignore.

 

As a very simplified example, I have attached a MCD-Assembly consisting of two overlapping rigid-bodies (hold in place with fixed-joints) and both with dedicated collision-body.

The two collision-bodies are setup in different categories.

 

mcd_simple.png

 

When I run the MCD-simulation, on MOST computers the result is as expected: Both bodies stay fixed as the different categories of the collision-bodies inhibit any reaction.

But on one of our Laptops, a HP Z-Book with a NVIDIA M2000M graphic-card, the behavior is different: Both bodies start to wiggle and move as if the collision-bodies react on each other.

When I deactivate on or both collision-bodies, everything remains fixed.

 

Has anyone any idea on this?!

 

Thx in advance!

Kai


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