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Speed of processing complex files

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I am working with files that have lots of fine details in larger parts. The process of integrating the complex geometry details into

larger parts or assemblies is grinding to a snails pace. I see my machine only using 1 of 8 cores to work and it has been running a

unite selection step (after a pattern) for many hours. Is there a list of what processes use SMP? Is this bound by GPU? Can i use a

surrogate "BLOCK" intead of my rectangular object then later bring in the internal complexity to the process, speeding things up?

 

I am after time saving tips here. Maybe phased replacements would make this magically fast other than a final step of part

replacement? Maybe a setting is slowing me down? Is there a list somewhere of SMP and non-SMP functions/processes?

 

ugii_env_ug.dat

 

#  This variable enables Symmetric Multi-processing (SMP) on systems

#  with multiple CPU's or that support hyperthreading.  Performance will

#  be improved in certain Parasolid operations, such as Mass Properties,

#  Booleans and silhouette generation.  This option is only supported on

#  platforms where Parasolid supports multi-threading.

#

#     Set to 0 to disable SMP

#     Set to 1 to enable SMP

#     Unset will take the Parasolid default

#  UGII_SMP_ENABLE = 1


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